Lunar Deep
A professor-led production where students were able to create a video game using Unreal Engine in an environment similar to the digital entertainment industry.
Grapple shot
Accessibility mechanic for main character.
This mechanic allows the player to shoot their harpoon gun at pullable objects to move terrain pieces and complete puzzles.
rope swing
Mobility mechanic for main character.
This mechanic allows the player to shoot their harpoon gun at terrain to create momentum and swing to higher points.
NPC that supports the main chracter.
A robotic companion that introduces lore to the player, indicates iey items to the player, and accompanies the player throughout their journey.
voice lines & audio
Adding sounds and audio to make the world come to life.
While also being responsible for most of the technical aspects of the project, I was also in charge of the audio aspects as well, such as directing voice actors, script creation, and audio mixing. Samples of audio can be found on the art page.